3D Model created using Maya 2011 in about 6 hours for the HL2 Mod Obsidian Conflict

It is going to be an enemy featured in an upcoming campaign I'm working on for Obsidian Conflict called OC_Wastelands.

I looked at a bunch of various combine models to give it a look and feel closely related to their other machines, you'll notice similar shapes throughout, such as the combine walls, and the combine train look.

I wanted it to be a massive machine, and I looked at various sources such as the MAWLR from Killzone 3, which really inspired me. I was surprised at how quickly it came together. It still is not textured nor rigged, but when I get to that part of the campaign, it shouldn't take long to get it to a finished state.

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